Tier List

Nuclear Neighbors BETA Encounter Tier List Hub

Badge-rate ranks for toilet pests, Hatman, Skeleto, and the still-unsolved hunts.

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Encounter Tier List Hub

Nuclear Neighbors BETA is a public BETA bunker-survival experience from Building Adventure. Up to 20 players share a neighborhood that just got nuked, then live off scavenged loot while random neighbors walk in. This hub ranks those encounters on an S/A/B/C scale. The evidence is badge award counts from our September 2026 research, not a hidden damage table. Common badges mean the event fires often and many crews survive it. Rare badges mean few people finish the condition, so the threat is either lethal, obscure, or both.

This is not a weapon meta and not a PvP list. You are ranking what can end a day, not who to main. Read the deep table on encounter rankings before you treat a meme toilet as equal to Hatman. Pick a day target on difficulty ranks so you are not farming S-tier hunts on your first Normal day.

How this list is ranked

Award counts are a blunt instrument, but they are the only public signal we trust in BETA. Toilet troubles sitting near 40,185 awards tells you the toilet creature is almost a tutorial. Get taken by Hatman at 1,616 tells you the grab happens often enough that whole servers have seen it. GET AWAY at 165 tells you Skeleto multiplication is a real wipe condition, not flavor text. Cryptid Killer and Awkward.. still at 0 awards tell you those hunts are unsolved or brutally strict.

We do not invent spawn timers, HP, or aggro radii. Building Adventure has not published those numbers. When testers disagree, the page says so. If a later BETA changelog shifts rates, the tiers move. Until then, treat high-award events as frequent and low-award events as either rare or unfinished.

S / A / B / C snapshot

S — run killers and unsolved hunts. Hatman (Get taken by Hatman, 1,616). Skeleto (GET AWAY, 165: five days without multiplying him). Cryptid Killer (0). The cricket event Awkward.. (0, 10 crickets). These either steal the run or have never been completed in public data.

A — high-pressure neighbors. Police rats (BUSTED, ~1,879). Child of Radiation (2,635). Cryo pod (Cryo Chad, 25, max upgrade). Time thief (39, day 10 in under five minutes). You can plan around these, but a sloppy bunker still dies.

B — mid-rate events with a catch. Bats? nah friend (1,058). Mutated beans can (Rotten beans, 851). Mysterious fridge (Midnight Snack, 187, five beans in a row). The Alien Saviors ending (340) is listed here as an ending, not a street predator.

C — common pests and self-imposed challenges. Toilet creature (Toilet troubles, ~40,185). Spin the wheel! (2,540). Stinky (37) is a 20-day no-shower challenge, not a monster. C-tier still wastes time if you panic.

Use the snapshot to brief a 20-player server in one minute: toilet is noise, rats and radiation child are pressure, Hatman and Skeleto are call-outs, cryptids and crickets are optional hunts.

How to use the ranks in a live server

Public servers hold 20 players. That density changes the list. A C-tier toilet in a quiet bunker is comedy. The same toilet while two people are kiting Hatman is a wipe. Skeleto is worse in a crowd because extra bodies create extra chances to multiply the skeleton. Cryptid hunting in a full lobby is loud; treat it as a dedicated session, not a side objective on a Normal day 10 push.

New crews should clear getting started and how to survive on Normal before they queue HARD or DEADLY. Difficulty badges (First day jitters through Help me, Skin and Bones, Pure Radiation, THE END IS NEAR, One Above All) are tracked on the badge checklist. One Above All still shows 0 awards for DEADLY day 50. That is a mode warning, not an encounter sprite.

If you came here looking for promo codes, stop. No official codes are confirmed for this BETA. The codes hub explains how a redeem would work if Building Adventure posts one. The in-game spin wheel is the current free-reward loop, which is why it sits in C tier as a common interaction instead of a predator.

What this hub does not claim

It does not claim the game is finished. The title is a public BETA; expect bugs, missing tooltips, and encounter logic that can change overnight. It does not claim we have Hatman’s exact AI. It does not publish a fake Cryptid Killer route. It does not treat 0-award badges as proof the content is impossible forever — only that nobody in the September 2026 snapshot had a valid completion.

When you need creature behavior, open the players hub. When you need day-by-day habits, open survival. When you need endings, open endings. This page exists to sort threats so those guides do not all shout at the same volume.

Keep the ranks next to your badge list. If your server is dying to toilets, you do not have an S-tier problem. If nobody has seen Hatman and you still wipe, look at food, hygiene, and difficulty, not this table.

FAQ

Frequently Asked Questions

Quick answers for Nuclear Neighbors BETA players.

Is this a PvP or unit tier list?

No. Nuclear Neighbors BETA ranks random bunker encounters. S means run-ending or unsolved. C means common and survivable. See encounter rankings for the full table.

Why use badge rates instead of damage numbers?

Building Adventure has not published HP or spawn tables for the public BETA. Award counts are the only repeatable public signal. High awards mean the event is common; near-zero awards mean it is rare, strict, or unfinished.

Should new players fight S-tier encounters on purpose?

Not on your first Normal days. Learn the loop in how to survive, then read Hatman and Skeleto before you hunt them.

Do HARD and DEADLY change the encounter list?

Same neighborhood, harsher day targets. Rank the mode on difficulty ranks. DEADLY day 50 (One Above All) still had 0 awards in our snapshot.